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FACS WIP

This is my first attempt at leaning FACS based rigging. This has been something that I have been wanting to do for a while now. I also wanted the final output to go into engine.

There is still so much more than can be done to this and improve as a final product.

I kept my workflow as if I was in a production, so at any point in time I can make my changes then delete everything and rebuild from scratch. (Data Centric Rigging) something that I am very happy about with my automation is with my facial rivet joints, if I wanted to add more to my rig, that would be automatically handled and hooked up, all I would have to do is paint those weights and edit the control shapes to fit in with the rest of the rig.

As it stands, this rig has a total of 245 joints.

Tools Used:

- mGear
- SHAPES
- ngSkinTools